What You Will Learn
- Learn to paint brushstrokes using different materials and colors onto a Plane3D.Â
- Learn how Stroke, Alpha, Texture, and Symmetry affect Brushes.Â
- Learn how to bring in reference images using Image Plane.Â
- Learn to extract a painting into a 3D model.Â
- Learn how masking allows us to transform specific areas of the model.Â
- Learn about ZBrush’s most common sculpting brushes.Â
Lesson Key Points
- A, Mrgb, RGB, M – What?Â
- Strokes, Alphas, and Textures. Oh My!Â
- Lazy Mouse? Sometimes.Â
- Layers Too – Not Layers 2Â
- Do Not Use 0,0,0Â
- Extracting is Simple but PowerfulÂ
- Where to Start with All These Brushes?Â
